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Showing posts with the label week 3

Unity Tutorial 3

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Robert Byrne Brimage B00089106 Unity tutorials part 2 consisted of C#, a healthy amount of coding, balancing mechanics with textures. Picking up Gems is an important part for me as I'm focusing on an adventure game set within a period of Irish History that is yet to be decided. Working with water looks quite fun too! Mario 64 "Collectible" screen. (What I would LOVE to have) http://uk.businessinsider.com/nintendo-64-van-2017-4?r=US&IR=T

Game Elements

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Robert Byrne Brimage B00089106 Good article explaining all elements needed to make a game, a good game. Mario 64 was an excellent example to showcase all elements within a game. Every user plays Mario 64 differently, this game allows the user to do this. It has consistency yet always keeps us entertained due to abstract level design and characters and level goals. But if Mario eats a STAR then he will always get the same power-up and become invincible. The user can predict this and choose to play this way or to not play this way. A quote I'm going to hold onto is: STORY:  The narrative thread, whether designer-driven or player-driven, that binds events together and drives the player forward toward completion of the game. I love this quote, it's simple and so obvious but brought a light towards in my opinion the most important part of game that is mainly about adventure. Which is possibly what I am going to try to do this year. Another message I have taken from the...