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Showing posts with the label week 4

Vision Statement

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Robert Byrne Brimage B00089106 Let's get straight into this, the game I am aiming for is an "Informative Learning Action Adventure Game" a tongue twister, I know however is it accomplish-able? YES. The informative learning comes from my ambitions to make the game about the 1916 Irish Easter Rising. The game will follow the story of the Irish Rebels fighting for freedom. It will include IMPORTANT Landmarks and Influential iconic names. pic info Originally I had planned to go through the entire 19th century of Irish History however after the class meeting in which we discussed our ideas I thought upon the potential high detail levels I could achieve if I focus my work on one period in Irish history. The reasoning behind choosing the Easter Rising is due to family history and I also have a lot of interest in it. The other side of my reasoning is because I can make the user experience it and walk through the landmarks such as the GPO, O'Connell street, Cross the ...

Games MDA

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Robert Byrne Brimage B00089106 The MDA Framework consists of Mechanics, Dynamics & Aesthetics . They are casually linked. MDA is a taxonomy for models, There must be knowledge of the interactions between the MDA framework. Properties of good models include: Formal wee defined. Abstract Widely applicable. Proven Known to work. There is more to "fun" What type of fun in particular is present. Different games pursue multiple aesthetics of fun. For Example... Quake and Final Fantasy are both FUN games. However Quake gives: Challenge, Sensation, Competition, Fantasy Whilst FF gives Fantasy, Narrative, Expression, Discovery, Challenge, Masochism. Fun has different mediums. Mechanic Dynamic and Aesthetic compliment each other. You need to have all three to keep the user happy. There is more than meets the eye once again. An excellent read that I was not aware of.