Game Elements

Robert Byrne Brimage B00089106

Good article explaining all elements needed to make a game, a good game. Mario 64 was an excellent example to showcase all elements within a game.

Image result for mario 64

Every user plays Mario 64 differently, this game allows the user to do this. It has consistency yet always keeps us entertained due to abstract level design and characters and level goals. But if Mario eats a STAR then he will always get the same power-up and become invincible. The user can predict this and choose to play this way or to not play this way.

A quote I'm going to hold onto is:

STORY: The narrative thread, whether designer-driven or player-driven, that binds events together and drives the player forward toward completion of the game.

I love this quote, it's simple and so obvious but brought a light towards in my opinion the most important part of game that is mainly about adventure. Which is possibly what I am going to try to do this year.

Another message I have taken from the reading material is that Sometimes not all tools are needed in making a game. All tools are great to have! ... But not all tools are needed ALL the time.


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