Game Stories

B00089106 Robert Byrne Brimage

I read about stories in video games. 

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"Level 8 games and art" questioned "Can games be art?"

Fun is not detrimental in having a purpose within a game. A game can be successful without being fun. Other objectives can come before fun. i.e Strategy or story-telling.

Many games are simple and small in scope, which gives designers an opportunity to flaunt their skills and establish themselves in the game development world.

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"What every game developer needs to know about story"

Talks about how important story is to a game. Story is conflict and intrigues and interests the audience. *Side note* Story is in my opinion becoming less important as gaming is now more accessible due to mobile devices being a gaming platform of their own. Companies are just developing them without story, but more of an addictive high score subject area.

Classic Story structures include:


  • Introducing the hero. 
  • The world is upside down due to an incident. 
  • Gap opens between hero and ordinary life. 
  • Hero tried a normal life... fails. 
  • Tried to overcome a risk. 
  • Then introduce a revers. 
  • Hero overcomes a greater risk. 
  • Second risk introduces a larger third risk to clear. 
  • Third risk opens the object of desire as it is so great. 





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